WCG哪一年开始用CS1.6比赛的?20分!速度! 现在WCG比赛使用的CS1.6是什么版本的?哪里下载?一般正...

作者&投稿:宁琛 (若有异议请与网页底部的电邮联系)
WCG是2006年开始使用CS
1.6作为官方比赛版本的,在此之前01年是CS
1.3、02年是CS
1.4、03年是CS
1.5、04年是CS:CZ(也就是1.6的资料篇)、05年是CS:S
CPL是2003年下半年开始使用CS
1.6作为官方比赛版本的,在此之前00年是1.0、01年是1.1和1.3、02--03上半年是1.5
ESWC是2004年开始使用CS
1.6作为官方比赛版本的,在此之前03年是1.5
CS
1.6是2003年上半年出的测试版,下半年开始在各国际大赛中使用,我国于2004年才开始有CS
1.6的比赛并与CS
1.5的并存,直到2005年全部都使用了CS
1.6作为比赛版本,实际上CS
1.6作为比赛版本在世界范围内的使用时间已经长达7年之久了!!!

CS1.6需要使用到的比赛参数~

参数检测 】Config参数检测标准

_________________________________________________________________
【 可调参数 】客户端允许的设定值及参数调试范围
_________________________________________________________________

WCG_Config_Client "cl_updaterate" "101"
WCG_Config_Client "cl_cmdrate" "101"
WCG_Config_Client "rate" "25000"
WCG_Config_Client "m_filter" "1/0"
WCG_Config_Client "hud_fastswitch" "1/0"
WCG_Config_Client "zoom_sensitivity_ratio"
WCG_Config_Client "fps_max" "101"
WCG_Config_Client "cl_dynamiccrosshair" "1/0"
WCG_Config_Client "gamma" "1/3"
WCG_Config_Client "brightness" "1/3"
WCG_Config_Client "cl_minmodels" "1/0"
WCG_Config_Client "cl_shadows" "1/0"


_________________________________________________________________
【 禁止修改 】以下参数禁止修改必须使用默认值
_________________________________________________________________

WCG_Config_Default "cl_weather" "1"
WCG_Config_Default "cl_corpsestay" "600"
WCG_Config_Default "mp_decals" "300"
WCG_Config_Default "max_shells" "120"
WCG_Config_Default "max_smokepuffs" "120"
WCG_Config_Default "fastsprites" "0"
WCG_Config_Default "ex_interp " "0.01" (for LAN)
WCG_Config_Default "ex_interp " "0.1" (for Online)


_________________________________________________________________
【 参数检测 】WCG比赛Config参数检测标准
_________________________________________________________________

WCG_Config_Check "c_maxdistance" "200"
WCG_Config_Check "c_maxpitch" "90"
WCG_Config_Check "c_maxyaw" "135"
WCG_Config_Check "c_minpitch" "0"
WCG_Config_Check "c_minyaw" "-135"
WCG_Config_Check "cl_bob" "0.01"
WCG_Config_Check "cl_bobcycle" "0.8"
WCG_Config_Check "cl_bobup" "0.5"
WCG_Config_Check "cl_cmdbackup" "2"
WCG_Config_Check "cl_cmdrate" "101"
WCG_Config_Check "cl_corpsestay" "600"
WCG_Config_Check "cl_fixtimerate" "7.5"
WCG_Config_Check "cl_gaitestimation" "1"
WCG_Config_Check "cl_gg" "0"
WCG_Config_Check "cl_latency" "0"
WCG_Config_Check "cl_lc" "1"
WCG_Config_Check "cl_lw" "1"
WCG_Config_Check "cl_movespeedkey" "0.52"
WCG_Config_Check "cl_nopred" "0"
WCG_Config_Check "cl_nosmooth" "0"
WCG_Config_Check "cl_pmanstats" "0"
WCG_Config_Check "cl_pitchup" "89"
WCG_Config_Check "cl_pitchdown" "89"
WCG_Config_Check "cl_pitchspeed" "225"
WCG_Config_Check "cl_resend" "6"
WCG_Config_Check "cl_shadow" "1"
WCG_Config_Check "cl_smoothtime" "0.1"
WCG_Config_Check "cl_solid_players" "1"
WCG_Config_Check "cl_showevents" "0"
WCG_Config_Check "cl_showerror" "0"
WCG_Config_Check "cl_timeout" "35"
WCG_Config_Check "cl_updaterate" "101"
WCG_Config_Check "cl_weather" "1"
WCG_Config_Check "cl_yawspeed" "210"
WCG_Config_Check "crosshair" "1"
WCG_Config_Check "con_fastmode" "0"
WCG_Config_Check "default_fov" "90"
WCG_Config_Check "ex_interp" "0.01" (for LAN)
WCG_Config_Check "ex_interp" "0.1" (for Online)
WCG_Config_Check "ex_extrapmax" "1.2"
WCG_Config_Check "ex_maxspeed" "750"
WCG_Config_Check "fakelag" "0"
WCG_Config_Check "fakeloss" "0"
WCG_Config_Check "fastsprite" "0"
WCG_Config_Check "fps_modem" "0"
WCG_Config_Check "fps_max" "101"
WCG_Config_Check "brightness" "1"
WCG_Config_Check "gamma" "3"
WCG_Config_Check "lightgamma" "2.5"
WCG_Config_Check "gl_nocolors" "0"
WCG_Config_Check "gl_overbright" "0"
WCG_Config_Check "gl_affinemodels" "0"
WCG_Config_Check "gl_alphamin" "0"
WCG_Config_Check "gl_clear" "0"
WCG_Config_Check "gl_cull" "0"
WCG_Config_Check "gl_d3dflip" "0"
WCG_Config_Check "gl_dither" "1"
WCG_Config_Check "gl_flipmatrix" "0"
WCG_Config_Check "gl_keeptjunctions" "1"
WCG_Config_Check "gl_lightholes" "1"
WCG_Config_Check "gl_max_size" "512"
WCG_Config_Check "gl_monolights" "0"
WCG_Config_Check "gl_nobind" "0"
WCG_Config_Check "gl_nocolors" "0"
WCG_Config_Check "gl_overbright" "0"
WCG_Config_Check "gl_palette_tex" "1"
WCG_Config_Check "gl_picmip" "0"
WCG_Config_Check "gl_playermip" "0"
WCG_Config_Check "gl_polyoffset" "0.1" (for WCG)
WCG_Config_Check "gl_polyoffset" "0-4" (for ESL)
WCG_Config_Check "gl_reporttjunctions" "0"
WCG_Config_Check "gl_round_down" "3"
WCG_Config_Check "gl_smoothmodels" "0"
WCG_Config_Check "gl_spriteblend" "1"
WCG_Config_Check "gl_texsort" "0"
WCG_Config_Check "gl_wateramp" "0.3"
WCG_Config_Check "gl_ztrick" "0"
WCG_Config_Check "gl_zmax" "0"
WCG_Config_Check "lambert" "1.5"
WCG_Config_Check "r_bmodelhighfrac" "5"
WCG_Config_Check "r_bmodelinterp" "1"
WCG_Config_Check "r_cachestudio" "1"
WCG_Config_Check "r_cullsequencebox" "1"
WCG_Config_Check "r_decals" "4096"
WCG_Config_Check "r_detailtextures" "0"
WCG_Config_Check "r_detailtexturessupported" "1"
WCG_Config_Check "r_drawentities" "1"
WCG_Config_Check "r_drawviewmodel" "1"
WCG_Config_Check "r_dynamic" "1"
WCG_Config_Check "r_fullbright" "0"
WCG_Config_Check "r_glowshellfreq" "2.2"
WCG_Config_Check "r_lightmap" "0"
WCG_Config_Check "r_mirroralpha" "1"
WCG_Config_Check "r_norefresh" "0"
WCG_Config_Check "r_novis" "0"
WCG_Config_Check "r_speeds" "0"
WCG_Config_Check "r_traceglow" "0"
WCG_Config_Check "r_wadtextures" "0"
WCG_Config_Check "r_wateralpha" "1"
WCG_Config_Check "s_occfactor" "0.25"
WCG_Config_Check "s_a3d" "0"
WCG_Config_Check "s_eax" "0"
WCG_Config_Check "s_disable_a3d" "0"
WCG_Config_Check "s_distance" "60"
WCG_Config_Check "s_automin_distance" "2"
WCG_Config_Check "s_automax_distance" "30"
WCG_Config_Check "s_max_distance" "1000"
WCG_Config_Check "s_min_distance" "8"
WCG_Config_Check "s_numpolys" "200"
WCG_Config_Check "s_refgain" "0.4"
WCG_Config_Check "s_polykeep" "1000000000"
WCG_Config_Check "s_polysize" "10000000"
WCG_Config_Check "s_rolloff" "1"
WCG_Config_Check "s_show" "0"
WCG_Config_Check "cam_idealdist" "64"
WCG_Config_Check "ambient_fade" "100"
WCG_Config_Check "ambient_level" "0.3"
WCG_Config_Check "texgamma" "2.0"
WCG_Config_Check "developer" "0"
WCG_Config_Check "d_spriteskip" "0"
WCG_Config_Check "v_centerspeed" "500"
WCG_Config_Check "hud_draw" "1"
WCG_Config_Check "hud_saytext_time" "5"
WCG_Config_Check "hpk_maxsize" "0.001"
WCG_Config_Check "max_shells" "120"
WCG_Config_Check "max_smokepuffs" "120"
WCG_Config_Check "mp_decals" "300"
WCG_Config_Check "m_yaw" "0.022"
WCG_Config_Check "lookspring" "0"
WCG_Config_Check "nosound" "0"
WCG_Config_Check "rate" "25000"
WCG_Config_Check "ati_subdiv" "0"
WCG_Config_Check "ati_npatch" "0"
WCG_Config_Check "cl_forwardspeed" "400"
WCG_Config_Check "cl_sidespeed" "400"
WCG_Config_Check "cl_backspeed" "400"
WCG_Config_Check "scr_ofsx" "0"
WCG_Config_Check "scr_ofsy" "0"
WCG_Config_Check "scr_ofsz" "0"

楼主你好:
首先说下1楼不知道CS就不要乱发消息.
还有WCG比赛都会使用比较高的版本.
也就是正版CS STEAM
现在应该在4554左右.

高版本存在的BUG比较少
这里给你篇STEAM这两天放出更新的文章:http://fight.pcgames.com.cn/cs/news/0904/1427550.html

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